I help cool teams reach deadlines & ship games.

Need a game producer?

 

Past Projects

 

Hand-Ball CS50x

This is my CS50x Introduction to Computer Science class final project submission using Lua and the LÖVE2D framework.

Hand-Ball is a 1-vs-1 sports match where players take turns hitting a ball against the wall with their hands, and the first player to score 10 points wins.

The project is available to download in my GitHub account. The course completion certificate can be found here.

 
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Escape Games NYC

Escape Games NYC creates award-winning escape rooms in New York City.
I worked as a Production & Design Consultant for several of their games, helping the team optimize the production and player enjoyment of their custom real-world escape room experiences.

By serving as a player guide throughout the live game experience, I was able to collect player data to improve overall game room design and repair player-triggered bugs in each room’s Arduino system. I also worked on analog puzzles for use within the rooms and managed quality assurance for all puzzles and experiences.

 
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Pharaoh’s Arrows

Pharaoh’s Arrows is an archery mini-game experience created for an online survey system as a way to keep participants engaged during wait times on the platform. I worked as the Producer & Designer on Pharaoh’s Arrows.

I managed creation of all level designs, project milestone planning, stakeholder communications, team budget allocation, and invoicing.

 
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Space Math Academy

The Space Math Academy educational app focuses on the development of multiplication skills with the ability to track player progress and identify areas where more practice is needed.

As its Design Consultant, I worked with math experts in Puerto Rico’s educational system to design a fun, multiplication-themed game for children ages 8-12. We also collaborated to design a system that allowed teachers to track student progress and we tailored gameplay to meet educational & testing standards.

 
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Grave Mistake

Grave Mistake is a horror action game created for iOS and Android. As the game’s Design Consultant, I crafted detailed design documents to renew existing game features and implement new mechanics. I also guided a remote team of programmers through changes needed to make the gameplay more exciting. Lastly, I helped optimize the project’s assets for mobile platforms and tested builds extensively to review bugs and implemented features.

 
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Cocotero

Cocotero was created in 48-hours for Game Boy Jam 3 in 2014. Help Manolo scale palm trees to collect coconuts for his shop and gather as many as possible before time runs out. Watch out for falling coconuts!

During the jam, I worked on Cocotero’s programming and helped with game design aspects.

 
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Tuki’s Island

Help Tuki explore a treacherous island and collect fish to snack on in this web-based arcade game. I developed Tuki’s Island as a way to tinker with game programming in my free time. As its sole creator, I worked on all aspects of the game except for the creation of audio & art assets - most of which were obtained through the Unity Asset Store.

 
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Barricade: Midnight Terror

Barricade: Midnight Terror is an iOS action/survival shooter that pits you against hordes of chupacabras in the dead of night. Players must survive six levels that include a mini-boss encounter and a final boss battle.

Originally created for Microsoft’s App Idol competition in Puerto Rico, Barricade: Midnight Terror was a collaboration project where I focused on all aspects of production and game design. I oversaw a team of six developers, managed all game design creation and documentation, created UX wireframes, and developed the game’s narrative structure.

 
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¡Dale Pa’l Tren Liviano!

¡Dale Pa’l Tren Liviano! was an educational game commissioned by the government of Puerto Rico to promote an in-progress railway system. The game takes players around a virtual version of the train’s primary station to educate future riders about the train’s ticketing system and station navigation.

I served as a Designer & Production Associate for ¡DPTL! and mostly handled creating the game’s design, audio implementation, and build management for public demos.

 

 

¡Wepa!

I’m Jeb, your friendly neighborhood game producer. As of late, I’ve been working with the folks at Psyop to produce some joyous and acclaimed dating simulators like Overwatch 2’s Loverwatch: Love Never Dies and Hooked on You: A Dead by Daylight Dating Sim. I’ve also led the organizational magic behind select PC and console titles from Annapurna Interactive — like the whimsical action-platformer Wattam or the beautiful puzzle-adventure Maquette.

Originally from Puerto Rico, I kicked off my career in theater and circus production. These environments sparked my love for interdisciplinary teamwork and immersive storytelling, leading me to become a producer in the games industry. Since then, I’ve successfully shipped desktop, mobile, console, and even physical games for studios like Forward Learning, Escape Games NYC, and Funomena.

 
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Contact

Let’s get in touch if you want to chat about your game, need production advice, or would like some great indie game recommendations — I’m always happy to help!