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I help cool teams reach deadlines & ship games.

Need a game producer?

 

Production Work

 

Loverwatch

Leading production for Overwatch 2’s official dating simulator web game — Loverwatch: Love Never Dies — was a collaborative dance between various internal and external teams that ended with early delivery and significantly reduced project cost margins.

 
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Hooked on You

I was Senior Producer on Hooked on You: A Dead by Daylight Dating Sim, an official stand-alone spinoff to Dead by Daylight. I led cross-team task management and schedule coordination throughout production while helping define vision and alignment between three collaborating studios.

 
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Maquette

Served as Producer for Maquette — a recursive puzzle game by Graceful Decay & Annapurna Interactive. Using custom agile methodologies, I kept our remote team on track through milestone deliveries, conference deadlines, & everything in between.

 
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Wattam

As Wattam’s Producer, I worked with in-house and remote teams to lead the production cycle. I also introduced and managed Wattam’s internal QA pipeline, handled communications with publishers and press, prepared builds for demos at major game conferences, and much more.

 
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Breach Arena TD

While Production Designer & QA Analyst at Space Rhino Games, I maintained game build distribution, assisted with game design and documentation, created tailored stats and skills for 50+ characters, and worked on balancing the game’s core mechanic, combat, and economy systems.

 
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Indie Projects

My adventures as an indie game developer have taken me through many different roles and projects. As a result, I’ve become a proficient Unity developer who enjoys bringing stories and mechanics to life through prototyping.

 

¡Wepa!

I’m Jeb, your friendly neighborhood game producer. As of late, I’ve been working with the folks at Psyop to produce some joyous and acclaimed dating simulators like Overwatch® 2’s Loverwatch: Love Never Dies and Hooked on You: A Dead by Daylight Dating Sim™. I’ve also led the organizational magic behind select PC and console titles from Annapurna Interactive — like the whimsical action-platformer Wattam or the beautiful puzzle-adventure Maquette.

Originally from Puerto Rico, I started my production career with theater and circus projects. These environments sparked my love for interdisciplinary teamwork and immersive storytelling, leading me to become a producer in the games industry. Since then, I’ve successfully shipped desktop, mobile, console, and physical games for studios like Forward Learning, Escape Games NYC, and Funomena.

 
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Contact

Let’s get in touch if you want to chat about your game, need production advice, or would like some great indie game recommendations — I’m always happy to help!